advancedose.blogg.se

Zbrush polygroups
Zbrush polygroups








Group visible polygons via Tool > Polygroups > Group Visible. You can also invert your visibility by Ctrl+Shift-clicking and dragging on the document outside the geometry.

zbrush polygroups

Use the Select Lasso brush ( Ctrl+Shift-click and drag) and set it to hide polygons ( Alt). Another great tool is the Select Lasso brush, which you can choose from the Brush menu. You can also grow and shrink visibility in Tool > Visibility (I've set hotkeys for this using + and -). I’ve set it to H.Īdjust the visible polygons by masking, inverting the mask (click on the document) and hiding unmasked polygons. You can set this to a hotkey by holding Ctrl+Alt and clicking the button, and pressing a key on your keyboard. Hide the unmasked polys via Tool > Visibility > HidePt. Please spread the news and let other users know about how to do it.Go down to the lowest subdivision ( Shift+D) and use masking with Transpose and/or the Mask Pen to mask a limb. I’ve made a GIF to demonstrate the process, I might even make a video about it. Super easy and intuitive, isn’t it? Like every aspect about ZBrush. To bring the rest of the body back, CTRL+SHIFT and click on the canvas (NOT the model).

zbrush polygroups

now press CTRL+W to combine both legs into a single new polygroup.now hold CTRL+SHIFT then left-click and drag anywhere on the canvas (NOT the model) to invert the selection (both legs come back, everything else disappears).CTRL+SHIFT click on the other leg (both legs disappear).CTRL+SHIFT click on the same leg to invert the selection (everything except for the leg comes back).CTRL+SHIFT click on the first leg (the rest of the body disappears).

zbrush polygroups

There doesn’t seem to me a menu option either, so by piecing together random bits of information on the web, I’ve managed to figure out how to do it: It’s an extremely simple task, but pretty much impossible to figure out in ZBrush if you apply logic. It’s a tad difficult to see in the screenshot, but our mission is to combine both legs of my character into the same polygroup.










Zbrush polygroups